In this activity, you will play the hawk and dove game with a single partner and with multiple partners to observe hypothetical costs and benefits of the antagonist or cooperative behavior respectively. Before the activity starts, review the cost-benefit table so that you understand how to score the game. The experimental hypothesis for this exercise could be that the dove strategy will become more frequent between repeated partners, and the hawk strategy will become more frequent when interactions are with a variety of partners.
The null hypothesis could be that there will be no change in strategy over time with repeat or different partner combinations. Benefit can be determined by looking at the left column and choosing the row that corresponds to the card you played. The box that corresponds to the choice of your partner can be found in the top row.
For the purposes of this game, B equals four and C equals three. So depending on the cards played, player one here, which is you, would gain a score of two, four, zero or one half. Collect a set of two game cards.
Take out the cards labeled hawk and dove and place them face down on the table or conceal them in your hands. When the instructor gives the signal show either of the two cards to the student sitting across from you. Try to strategize how to receive the highest benefit from every interaction on your own but do not communicate with your partner.
In the single partner recording table note the cards played as well as the benefit you received for that round. Repeat showing cards to the same partner and determining benefit on your instructor's signal for a total of 15 rounds. At the end of those rounds, the student with the highest total benefit value was determined to be the winner or the most fit.
As a class, determine the percentages of hawks and doves played as well as the average benefit received for each round. For the second game, and then for each round of play, one row of students should rotate to their right, leaving all players with a new partner. Continue playing for 15 rounds or until students end up back in their starting positions.
Take notes in the multiple partner recording table. Again, determine the percentages of hawks and doves played for each round as well as the average benefit received. In this activity, you will exchange benefits, represented by colored beads, with your classmates.
In this simulation, a cheater is defined as a person who gives fewer benefits than they receive. During this activity, you will observe the frequency of cheating behavior over time. In this activity, the experimental hypothesis is that cheaters will receive fewer benefits over time and cooperators will continue to provide equal benefits to one another.
The null hypothesis is that the frequency of cheaters and cooperators does not change over time. Each person should collect beads of one color to represent a tangible benefit as well as one paper bag and a three-ring binder. Get into a group of three so that all members have objects of the same color.
Now find another group with a different color to pair with. In each round, partners will exchange benefits without knowing what they are receiving from their partner and without discussion within their group. Benefits of a different color from your starting color are worth twice as much.
Turn face to face with a member from the other group while still being able to conceal the objects in your possession. Setting up a screen using a notebook or sitting behind a desk can be helpful here. When given a signal from the instructor, place zero to two benefits into the paper bag and pass it to your partner.
Simultaneously, receive the bag from your partner and then remove the benefits from the bag. Make a note of how many benefits you gave away and how many you received in the cheating and cooperation table. Turn to a new member from the other group and repeat the exchange.
Rotate through all of the members of the other group for as many rounds as the instructor determines which will not be revealed until the game ends so as not to alter player behavior. Once the game has ended, note for each round in the cheating and cooperation table whether you gave more than your partner, received more from them or if you gave the same amount. Now total up all of the benefits in your possession with benefits you've received from the other group being worth twice as much.
For each round, the whole class should total up the number of cheaters. Cheaters are those who gave less than they received. For both the single partner hawk-dove game and the multiple partners hawk-dove game, use the whole class data to plot the percentages as two separate lines.
One for the percentage of hawks and one for the percentage of doves for each of the 15 rounds. How do the cards change as more rounds are played? How do they differ between the two game setups?
Let's review the cost-benefit table one more time. At what values of B and C would the hawk strategy no longer be effective? This would be the point when there is no benefit to choosing the hawk strategy over always choosing the dove strategy?
Plug in some values for B and C to see if you can find this point. As a class, use the data from activity two to make a graph showing the percentage of rounds each individual player cheated versus the amount of benefits they ended with. Is it better to be a cheater or a cooperator in this scenario?
Discuss what makes this scenario different from the hawk-dove game? Now use the class data to graph the percentage of cheaters against the number of rounds. Is there a trend over time?
Which type of strategy would most likely evolve in a setting where partners interact repeatedly? What tactic might be beneficial for a species that relies on cooperation? What would likely happen if you increased or decreased the relative value of the benefits you receive?
Why do you think this may be the case?